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Generative topographic map : ウィキペディア英語版
Generative topographic map
Generative topographic map (GTM) is a machine learning method that is a probabilistic counterpart of the self-organizing map (SOM), is provably convergent and does not require a shrinking neighborhood or a decreasing step size. It is a generative model: the data is assumed to arise by first probabilistically picking a point in a low-dimensional space, mapping the point to the observed high-dimensional input space (via a smooth function), then adding noise in that space. The parameters of the low-dimensional probability distribution, the smooth map and the noise are all learned from the training data using the expectation-maximization (EM) algorithm. GTM was introduced in 1996 in a paper by Christopher Bishop, Markus Svensen, and Christopher K. I. Williams.
== Details of the algorithm ==
The approach is strongly related to density networks which use importance sampling and a multi-layer perceptron to form a non-linear latent variable model. In the GTM the latent space is a discrete grid of points which is assumed to be non-linearly projected into data space. A Gaussian noise assumption is then made in data space so that the model becomes a constrained mixture of Gaussians. Then the model's likelihood can be maximized by EM.
In theory, an arbitrary nonlinear parametric deformation could be used. The optimal parameters could be found by gradient descent, etc.
The suggested approach to the nonlinear mapping is to use a radial basis function network (RBF) to create a nonlinear mapping between the latent space and the data space. The nodes of the
RBF network then form a feature space and the nonlinear mapping can then be taken as a linear transform of this feature space. This approach has the advantage over the suggested density network approach that it can be optimised analytically.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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